Skip to content

Games Overview

A game in Dugout Master is a single matchup, managed from the Game Workspace — a single unified view that replaced the old separate Full Game View, Game Details, and Lineup setup pages. Each game contains:

  • Basic info (opponent, date, home/away, competition, location)
  • A lineup board with per-inning assignments
  • A game result (win, loss, tie, or forfeit)
  • Optional notes and warm-up drills

A meta bar above the field diagram surfaces the game’s competition, date, location, weather, and warmup at a glance — tap any pill to edit it. It opens the same drawer that holds Game Info, Edit Game, and the Clock (see Editing a game), so opponent, location, field, and start time are all editable without leaving the workspace. The clock also has a Game progress mode that shows a progress bar for how far into the scheduled game length you are.

The Game Workspace with the Game Day Command Bar toolbar visible above the field diagram

A toolbar sits under the game header on every view, so switching between Field, Players, and Positions is always one tap away. Game Plan sits with Warm-up as a second tier — still one tap, just a review sheet rather than a way of working the field, so it’s grouped after the tools you use to build the lineup rather than beside them. Game History closes out the bar, reachable from every view instead of being buried in a menu. On phones and smaller tablets, the toolbar collapses to a single view selector that always names the view you’re on — Field and Game Plan are the two views a phone can switch to; Players and Positions need a larger screen.

Between the views and Game Plan, three chips give you an at-a-glance read on the lineup you’re building:

  • Rules — flags anything the lineup rules aren’t happy with (an unfilled position, a duplicate assignment, a safety-rule conflict). Tap it to open the details.
  • Rotate — a neutral bench-time indicator, never a red warning — it surfaces fair-rotation opportunities, not failures.
  • Configuration — the current field configuration (9-player, 10-player, and so on). Tap it to switch configurations without leaving the view you’re on.

You can also mark a game as a scrimmage from Game Settings so it doesn’t count toward stats.

Scheduled → In Progress → Completed
StateDescription
ScheduledGame exists but hasn’t started
In ProgressGame clock is running; lineup board is active
CompletedGame time has elapsed; result can be recorded

Games appear in the Games list sorted by date. Tap any game to open the lineup board.

The ··· menu in the game header gives you access to everything that isn’t a view or a toolbar chip:

On a phone, Warm-Up also lives here — on a larger screen it’s a persistent toolbar button instead.